Reviewed · LOS ANGELES WALKING & HIKING TOURS
Catalina Scavenger Hunt Walking Tour and Game
A smart scavenger hunt beats aimless sightseeing. You’ll wander Catalina Island’s Avalon harbor area, solving 19 challenges at your own speed for points on a leaderboard.
I like that there is no in-person guide to wait for, so you can start when it fits your day. I also like the group format, 1 to 6 people working together, which makes it feel like a casual game night you can do outside.
One thing to think about first, this is a phone-driven hunt with no completion prize, and it can be a little unsatisfying if you were expecting something more tangible at the end.
Key takeaways before you play

- Start and finish at Green Pleasure Pier, which makes the logistics easy even if you’re arriving by shuttle or on foot.
- 19 challenges, scored for correct answers, so you’re not just collecting sights, you’re solving prompts.
- No in-person guide, you simply follow the game on your smartphone during open hours.
- About a 2-mile walk, so plan comfortable shoes and expect a steady strolling pace.
- Works for groups of 1 to 6, which is great for families or friends pairing up on answers.
- Smartphone navigation matters, one common frustration is difficulty getting started or staying logged in on the website.
Start at Green Pleasure Pier: your easy jump-off point

Your hunt begins at 1 Green Pleasure Pier, Avalon, CA 90704, and it ends back at the same meeting point. That round-trip setup is helpful in Avalon, because you’re not stuck figuring out a second location after you finish your game.
You also get a wide window to play. The activity runs daily from 8:00 AM to 8:00 PM, and it’s available from early September through late November (with the hours listed for that period). Practically, that means you can aim for cooler morning light or an early evening walk, without coordinating with a guide’s exact schedule.
You can also read our reviews of more tours and experiences in Catalina Island.
Smartphone scavenger hunt rules: self-paced, but phone-ready
This is a private activity, so only your group plays. You work as a team of 1 to 6 people, and the game guides you through Avalon and the pier area while you solve challenges.
The key point is how you access the experience. There is no mobile app required. Instead, it’s accessible through a web browser on your smartphone through the provider’s website. If you close the browser or tab, you can come back, log in, and use Resume to pick up where you left off.
So here’s my practical advice: before you start walking, open your browser on the spot where you plan to begin, then sign in and confirm you’re seeing the hunt interface. If you do that, you avoid a lot of the start-stop frustration that can happen when you only try to find the link while you’re already wandering.
Also, expect this to be phone-forward. You’ll be reading clues, checking answers, and keeping progress as you go. If you’re traveling with someone who hates screens, I’d still try it, but set expectations that it is not a purely paper-and-sightseeing walk.
How the scoring and leaderboard changes the vibe

The hunt is built around points for correct answers, and you can aim for a high score. That scoring system is more than a gimmick. It turns your walk into a gentle competition where everyone can contribute, even if you’re not the fastest reader or the best spotter.
You can also treat it like a choose-your-own-pace outing. There’s no instruction to rush. You’re meant to take your time, look around, and move as your group finds things.
The only caveat is the reward structure. One review called out the lack of a prize at the end, and I agree it’s worth thinking about. If you’re playing with kids, some families will want to add their own small reward, like a snack or sticker, so the end feels like a win even if the leaderboard is just digital.
Stop 1: Avalon, the harbor-town clues you can wander through
Your first major area is Avalon, the core of the island’s harbor town. This is where the hunt leans into “walk the streets, notice what you usually pass by” energy. As you play, you’ll follow prompts that push you to look at sights and shops along the way.
What makes this stop work well is the pacing. Because there is no in-person guide, you can pause for a moment, step into a storefront if it’s open, or slow down while you puzzle through a question. It’s a nice way to see Avalon without the pressure of a fixed tour route.
The drawback is also obvious: if you have very young kids, Avalon can be a lot of reading and searching. One review specifically noted that the hunt was hard for a seven-year-old, and that’s the exact kind of mismatch to plan for. If your group includes children, you may need to take on the clue reading and keep the game moving step by step.
Stop 2: Green Pleasure Pier, a checkpoint near the start and action

The hunt includes Green Pleasure Pier as one of the stops, and it’s also where you start and end. That repetition makes the pier area a natural anchor. When the game brings you back here, you know you’re close to your bearings again, which can reduce stress if your group is solving clues at slightly different speeds.
One real-world issue to be ready for: a review mentioned that the very first clue felt like it wasn’t where expected, and that they had to go inside the pier visit center to ask about maps. You can treat that as a heads-up rather than a disaster. If you feel stuck at the beginning, check the pier area resources and ask for guidance so you can get the game flowing.
Also, don’t assume the route will feel perfectly linear in your head. You’re following the hunt instructions on your phone, and it may send you through the pier zone in a way that feels like a small loop.
Stop 3: Catalina Island Casino, a satisfying landmark finish
Your final stop is Catalina Island Casino, a recognizable landmark that gives the hunt a clear endpoint. In practical terms, that matters. A scavenger hunt can drag if you don’t know when you’re done, but a landmark finish helps your group feel closure.
It also works as a photo and reflection moment. Even if you’re focused on solving, you’ll likely want a quick break once the game tells you you’re at the end. And since the activity is designed for about two hours and roughly two miles of walking, that ending moment tends to land when you’re still energized, not exhausted.
Group size, teamwork, and keeping everyone engaged
This is built for groups of 1 to 6, and I think that’s a sweet spot. Small enough for teamwork, large enough that multiple people can handle different clue types. It’s also private, so you’re not constantly navigating around strangers who are watching you solve.
To keep the game fun, split roles. One person can read and interpret the clue, another can confirm the answer, and someone else can handle navigation on the phone. That simple teamwork reduces arguments and makes the leaderboard effort feel like a shared mission.
If you’re traveling with mixed ages, plan for different comfort levels. Adults might enjoy the puzzle side. Kids might enjoy the walking, but may need help reading or spotting exactly what the clue is asking for. One review noted an age-fit problem, so don’t be surprised if you end up offering more support than you expected.
Price and value: is $24.50 fair for a 2-hour walk?
At $24.50 per person, this is not a bargain like a free self-guided stroll. You’re paying for the phone-driven game structure, the 19 challenges, and the convenience of a planned route that loops back to your start.
Here’s where the value clicks. First, it’s time-efficient. At about 2 hours, you’re buying something active and structured, but not so long it eats your whole day. Second, it’s flexible because you can play anytime during opening hours, and there’s no guide coordinating with you. Third, group discounts are mentioned, so if you’re traveling with more than one person, the per-person cost can improve.
Where value can slip is if you hit tech friction. One review described the website experience as hard to navigate and frustrating when they got kicked off and had to re-log in. That doesn’t mean the experience is universally broken, but it does mean you should arrive ready. If you know you struggle with logging into browser-based tickets, factor that in before you buy.
Timing, walking load, and what to wear
The hunt is about 2 miles of walking total. That’s a manageable distance for most visitors, but it’s still enough that shoes matter. The recommendation is straightforward: wear comfortable shoes.
Weather also matters. The experience is noted as requiring good weather. If conditions aren’t favorable, you may be offered a different date or a full refund. In other words, it’s best treated like an outdoor walking game, not a take-a-seat indoor activity.
My practical tip is to plan a start time that matches your energy. Because you can play anytime within the hours, you can aim for when your group feels best for walking and reading.
The practical pros and cons, based on real-world patterns
Here’s the honest balance sheet.
What you’ll likely love:
You get a fun, scored experience that encourages attention to details in Avalon. You walk at your own pace with no live guide to keep up with. You can bring friends or family and solve together, which makes it feel less like shopping time and more like a shared activity.
What you should plan around:
The hunt depends on phone access and a working web browser session. If you’re prone to tab closing, spotty reception, or login confusion, you’ll want to prepare at the start. Also, there is no physical prize for completion, so if you need a big payoff moment for kids, you may have to bring your own.
Should you book the Catalina scavenger hunt?
Book it if you want an easy, structured way to see Avalon that still leaves room to wander. It’s especially worth it if your group enjoys puzzles, you want a low-pressure outing with no guide wait time, and you’re comfortable doing a 2-mile walking loop on your schedule.
Consider skipping or approaching with caution if you want a traditional guided experience with human help. The game is phone-based, and some people have found it harder than expected to start or keep going if the website session resets. Also, if you’re bringing very young kids, be ready for extra guidance, since the challenge can run harder than a typical “kid scavenger hunt.”
If you do book, go in with the mindset that you are here for the game. When you treat it like a friendly competition, solving 19 clue checkpoints becomes the point, and Avalon turns into an activity instead of just a place to pass through.
FAQ
How long does the Catalina scavenger hunt take?
It takes about 2 hours.
Where is the meeting point, and where do we finish?
You start at 1 Green Pleasure Pier, Avalon, CA 90704, USA, and the activity ends back at the same meeting point.
Do we need an in-person guide?
No. There is no in-person guide, and you play the game on your smartphone.
How much walking is involved?
You’ll walk about 2 miles.
How many people can be in a group?
Your group can be 1 to 6 people.
Can I cancel for a full refund?
Yes. You can cancel up to 24 hours in advance for a full refund. If you cancel less than 24 hours before the experience starts, it is not refunded.
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